“Prolix Logorrhoea, and how!”
Showing posts with label Movies. Show all posts
Showing posts with label Movies. Show all posts

Tuesday, May 11, 2010

Dante's Explorers

Your average movie critic would categorize Joe Dante as a low-rent Steven Spielberg, and unfortunately, there is enough evidence in his films to support this badly-made assertion. Both Gremlins and InnerSpace have that Spielberg-ian flavor to their form and execution, and the fact that Spielberg took Dante under his wing early on only adds to that notion. But where Spielberg seems to be able to mine the Hollywood Mainstream for blockbusters and money makers, Dante seems only able to skirt the edges in ways that earn him little cash. A quick glance at their respective filmographys will instantly reveal who is the household name and who isn't; as it stands, the closest thing to a blockbuster Dante had was his Spielberg-produced horror movie, Gremlins.

But Dante's films tend to be more nuanced, and function on levels that most of Hollywood fare don't (or can't). While on the surface, Explorers seems to embody the Spielberg-ian notions of Wish Fulfillment Fantasy and Childhood Nostalgia, in a much more direct sense, Explorers is a film that explains how to navigate your High School years through the development of fantasy coping mechanisms.

The overall plot of the film is typical of youth-oriented adventure movies: a trio of friends build a spaceship in their backyard, using circuit designs dreamed by Ben (Ethan Hawk), constructed by Wolfgang (River Phoenix), and named by Darren (Jason Presson, the only one of the primary actors to not have a big Hollywood career afterward). When they iron out all the kinks in their ship, they realize that they've been called by a pair of aliens in deep space, whom they go to visit, where the real fun begins. Eventually they return from their heroes' journey wiser, experienced, and having made it through the "underworld" relatively unscathed. Odysseus himself could not have planned the trip better.

The main character of the film, Ben, is immediately characterized as an outcast. The target of bullies and being raised by a single parent, his refuge is the world of Sci-Fi. Film, books, comics, anything otherworldly helps him cope with his everyday misery, while he secretly pines for a rich girl (Lori) that he can never obtain for obvious (class) reasons. In their own ways, Wolfgang and Darren are similarly outcast; Wolfgang is immersed in Science, to the point that he can think in no other terms, while Darren obsesses over his scooter and his Walkman, attempting to ignore the realities of his own drunken father at home. Using the resolve they gain from their media obsessions and interests, they manage to find a way to survive through the complex world of High School when it's clear that they just don't fit in.

However, once these three kids take the first step into their Odyssesian "underworld," they find themselves crossing the threshold of the very media Ben is obsessed with in the first place. First, they create an energy sphere out of thin air, as if it has been called forth from the very media Ben idolizes. Once it has been created, it literally moves "through" the very books and Comics that Ben collects. (As if the idea of an energy sphere was trying to return to the world it came from.) Later, the sphere takes Wolfgang on a Journey Through The Center of The Earth by "accidentally" tunneling through a mountainside they happen to be experimenting upon. After they finally build their ship (a creation comprised of things they find in a disused junkyard, where the mainstream casts off things no longer important), they choose to make their first destination the local Drive-In (Darren: "Where's all the action on a Friday Night?" Ben: "The Drive-In!").

However, the film takes a decidedly strange turn once they get there. Not only do our young heroes start interacting with the Drive-In screen itself, the movie they watch starts to interact back. (Not only with them, but with us.) What's playing on the screen is Starkiller, a fictional film within a film, and an obscure George Lucas reference, too. (Luke Skywalker's original name, in the early drafts of the first Star Wars script, was Luke Starkiller.) The hero of this film, Starkiller (played expertly by Robert Picardo, in one of his two roles for Explorers), not only embodies everything that a Sci-Fi, B-Movie, Drive-In character should, but his reaction shots all revolve around things that are happening outside of his own film. Interacting with media, in the world of Explorers, works two ways: you get out of it what you put into it.

When the boys finally allow the craft they've built to take them to the stars, they encounter a pair of aliens who act as if they have stepped out of a Sci-Fi films themselves. (Robert Picardo plays Wak, effectively stepping out of Starkiller and into Explorers. It's only fitting that he plays a hologram in Voyager, to further toy with this tension.) Both Wak and Neek learned English from our own movies and television, too. As Ben and his companions get to know Wak and Neek, they discover that the aliens are just as obsessed with media junk culture as they are.

After meeting Ben and his friends, Wak and Neek project, onto themselves, the boys, every available surface, and in the air all around them, screen after screen of TV shows, commercials, and old movies, all blending and mixing into a melange of cultural noise. Ben and his friends stare, transfixed, but Wak and Neek feel comfortable literally wandering through these images from which they have sprung. But where Ben is obsessed with the more obscure selections our culture offers, Wak and Neek soak up anything and everything they see. The more steeped in the mundane and everyday Wak and Neek become, the more and more they resemble your average American. (Ben: "They don't make any sense." Wolfgang: "That's the way that they think we talk!")

In the end, in a sort of cinematic sigh rather than a dramatic crescendo, Ben and his friends discover that there is almost no difference between themselves and the aliens they've met. Wak and Neek went into space to meet aliens too, inspired to do so by Earth media they're obsessed with. Only, in their case, they get caught in the end by their own father. (Wak and Neek's father manages to do an incredible Ralph Kramden impression in an all-alien dialect, pure Dante-nonsense at its finest.)

When the boys return to Earth, the occasion is even more anti-climactic; rather than the triumphant, heroic return of three space travelers who have touched the stars, met alien life, and made it home to tell the tale, they accidentally crash into a lake, to no welcome or fanfare, and have to escape from their home-made vehicle in much the same way that your work-a-day Astronauts might after a water landing. The crushing reality of their experience is so overwhelming that their craft is sucked instantly to the bottom of the lake, irretrievable.

Sort of.

As Dante is quick to point out, the ending that exists is not the one he wanted. Between budgetary constraints and studio pressure, the film was never properly "finished." Further difficulties in distribution, promotion, and release made the movie even more obscure at the time it came out, disappointing Dante further. (Especially after the phenomenal success of his previous film, Gremlins.) But the ending that is tacked on, no matter how nostalgic and sentimental it might be on the surface, suggests in a subtle way that the "happily ever after" vision we see is actually anything but happy once run through a Dante-filter.

Ben, Wolfgang and Darren are able to do something no other human has been able to, but only by clinging to childhood obsessions and dreams in order to do so. Ben is smarter and more perceptive than those in the Mainstream because, unlike Wak and Neek, he only indulges in certain obscure elements. He has learned how to traverse the media landscape in a way that he enjoys, and enables him to accomplish that which no one else can. But at what cost? He can never tell anyone of his outer space adventures, and most likely, will not be able to recreate them, either. These dream achievements are incredible and fantastic, but become less and less fulfilling when you have to turn the movie off and return to real life.

This is most poignant through the love-interest subplot with a girl named Lori. Ben never manages to succeed with her during the film proper, in spite of several attempts to do so. (With hindsight, I'm actually surprised how much Lori reminds me of my first crush, but that's another story.) Finally, in the closing minutes of the film, he is able to connect with Lori, not only emotionally, but physically. (They kiss during a flying dream-sequence.) This connection, though, only occurs in his dream; it happens shortly after Ben falls asleep, bored to death at school, a place he hates, and where he is characterized as being unsuccessful.

And this becomes the final "message" that comes through at the end of the film: only in the media that Ben consumes (manifest "dreams" themselves) can Ben achieve what he most desperately wants. In real life, he is alone, an outcast, with only his mostly absent (and out-of-touch) mother to watch out for him. The girl he wants is out of reach, in a literal and symbolic sense (she is always just beyond his physical reach in the film, either separated by actual space or by mirrors and energy fields), who he can only connect with through flights of fancy. (The most interaction he has with her in the real world is through a photograph, again a piece of media.) His friends may share his dreams with him to an extent, but their own interests are vastly different from his own; they can fly with him, but in the end, they fly alone, away from Ben and Lori as they cruise through Ben's closing dream. The credits even start rolling before Ben's dream can conclude, leaving this perfect childhood fantasy to never have to suffer from the teacher waking him up to ask another question he can't answer. (The credits themselves start to intrude into the dream Ben is having, yet again muddying the barrier between reality and fantasy, and which is which.)

That is not to say that there is no joy in watching Explorers. The movie is a repository of cinematic references and childhood nostalgia that will really hit home for anyone obsessed with Warner Brothers cartoons, old Sci-Fi films, or someone who is looking for an adequate third to follow a Goonies / Stand By Me double feature. But don't be surprised if the meta-content starts to contort your perspective on this particular feature, or that the sad realities of growing up come crashing down on you as you start to put together exactly what Mr. Dante was trying to tell us.

What delighted me as a child is an all-to-horrific reminder in the here and now, of how painful growing up really can be, and the things you have to leave behind in order to do it successfully. Cheery stuff, no?

Monday, September 14, 2009

I Ain't No Physciscisk, But I Knows What Matters

You don't have to be no fish to tell when you're flounderin'
What am I? Some kind of barnacles on the dinghy of life?
I ain't no doctors but I knows when I'm losin' me patiensk
What am I? Some kind of judge, or a lawyers?
Aw, maybe not; but I knows what laws suits me
So what am I? I ain't no physciscisk, but I knows what matters
What am I? I'm Popeye, the sailor

And I yam what I yam what I yam and I yam what I yam
and that's all that I yam 'cause I yam what I yam

And I gots a lot of muskle and I only gots one eye
And I never hurts nobodys and I'll never tell a lie
Tops to me bottoms and me bottoms to me top
And that's the way it is 'till the day that I drop
What am I?

I yam what I yam!
I yam what I yam what I yam what I yam what I yam

To be or not to be? Who's askin'?

I can open up an ockean I can take a lot of sail
I can lose a lot of waters and I'll never have to bail
I can pushk up Madagascar grab a whale by the tail
What am I?
What am I?

I yam what I yam!
I'm Popeye, the sailor
I'm Popeye, the sailor
I'm Popeye, the sailor
I yam what I yam and that's all that I yam
I yam what I yam what I yam what I yam
I'm Popeye the sailor man!



Tuesday, May 19, 2009

Say What?

Kids these days, they have no taste. No style. No sense of cool, or even a sense of sanity. I saw this article dissing Jim Jarmusch yesterday, and really felt the need to say something. If I don't take it upon myself to educate the youth of America, who will?
In reading this review, I feel like the writer has a very different definition of the words, "inscrutable," "boring," "pretentious," and "film." Which is fine, but it makes me wonder if he's actually SEEN any of Jarmusch's work, as in, actually looked at what is on the screen, rather than what he expects to be there. Jarmusch is a very instinctual director, that much is true; but by following film traditions that date from before the birthday of the average PSU student does not make him boring, or inscrutable for that matter. (I might be willing to give you pretentious, provided a dictionary is used for the sake of specificity in future such usages.) Jarmusch's work has a life and vitality to it that ignore American standards of film making, and tries to incorporate the styles and forms of the long and rich history of the medium. Just because his new movie doesn't "Kick Ass" the way Ghost Dog did, doesn't mean it's meaningless or dull; more than anything, it just means the reviewer might want to check out something other than the typical Regal Cinemas fare more often than he has been.

Friday, April 24, 2009

A Broadcasting Proposal

While I was watching Hero last night, it occurred to me that there is something missing from my life that I think everyone in America could benefit from: more Martial Arts Ballet films. It seems to me that there is probably a direct relationship between overall happiness and the number of movies like this you have recently watched. Wire sword fighting, ancient Chinese history, elaborate (and beautiful) color pallets, and a Roshomon-influenced storyline, is pretty much all you need to put a smile on your face. I challenge anyone to find better elements in a film that can give the viewer an emotional 180°. For almost an hour and a half, I almost entirely forgot I was unemployed.

I suggest that we, as Americans, need to watch more Martial Arts Ballet. It will not only make us better people, but will give us something we can bond over, which will strengthen us as a nation. As far as I can tell, there's nothing on TV worth watching on Saturday afternoons, so I suggest that all stations should show films like this starting at 1 PM, and running until the sun goes down. While this might seem like something that would appeal to a limited audience, here's the question I'd like you to consider first: can you really think of someone who's life wouldn't be better because of this?

'Nuff said.

Thursday, April 2, 2009

Best. Movie. Ever.

As a huge fan of Pump Up The Volume, I was completely stunned when I finally saw the movie it's based on, the 1979 seminal classic, Over The Edge. I have to claim virtual ignorance regarding this film until The Chairman (from Drats!!!) rambled on and on about how his band was releasing a concept record based on the movie. The album was great, but for some reason I kept missing the movie for one reason or another. Even after my friend Marcus hooked me up with a copy, it sat in my collection, unwatched, until a few days ago.

Why, exactly, I waited that long, I'll never know. Just about everyone told me that I'd freak out when I finally saw it, and for the record, let me say: I did. Not only is this one of the single greatest teen movies ever made (with the possible exception of Badlands), it is pretty much the blueprint for all punk movies, and was directly copied (almost note for note) in the aforementioned Pump Up The Volume. I don't want to give too much away (in the event that there are others out there who haven't seen it), but trust me, you need to see this film.

If for no other reason, you will suddenly understand and appreciate Nation Of Ulysses that much more. Trust me.

Wednesday, March 25, 2009

That Was Then, This Is Now

For most of my adult life, I have been in love with the girl in the right of this picture. (I would appreciate better screen captures of her from this movie if possible... this is the only thing I could find anywhere online.) Lala Sloatman is her name, but I only knew her as Nora's sidekick in Pump Up The Volume. (To my knowledge, you don't learn her name - Janie - until the end credits, and even then the words were so small it took until I looked at a DVD copy last night to really be able to read it.) As I've discovered via some Inter-Web-A-Tron research I did this morning, her cousin is Ahmet Zappa, who also appeared as an extra in Pump Up The Volume, along with Seth Green and some other strange Hollywood fringe types, which puts this girl in good company. Sadly, her filmography is, to say the least, disappointing. (The Adventures of Ford Fairlane and Joe Verses The Volcano.)

I'm sure the particular circumstances that make me obsess over Janie are as specific and singular as any other obsession any of us develops. I can only say that, 17 years later, this obsession still has a pretty strong hold on me. Yowza.

Nora: It's after 8 o'clock, so I guess it's okay to kill myself.
Janie: Oh no, it's after 3, I guess I'm totally fucked!

Tuesday, March 17, 2009

Never Fails To Impress

It might be open for some more debate, but I think Miller's Crossing might be my favorite Coen Brothers movie. I could listen to the dialog in that film all day long, and there is something about the way it was filmed that just looks beautiful everything single time I see it.

Either this, or Barton Fink. It's a toss up.

Tuesday, March 10, 2009

A Clarification

Before anyone else tries to tell me what they think of the recently released Watchmen movie (or any other film that was made from the story of a comic), I would like to say something first:

You do realize that Comic Books are not Films, and Films are not Comic Books, right?

Once that's been cleared up, we can move forward. But I don't want to hear anymore judgments on one using the criteria of the other, and vice versa.

Capiche?

Sunday, March 8, 2009

The Fellowship of the Dice

Yesterday I finally watched The Fellowship of the Dice, a sort of mockumentary about a group of people who play RPGs, and their experiences with a new player who knows nothing about RPGs, a 20-something girl who has nothing in common with the group. Intermixed they showed interviews with gamers at a Con, who all share their insights on the various aspects of gaming, from gaming food, to in-depth explorations of why people get kicked out or banished from a campaign.

First, a couple of disclaimers: growing up I played a lot of roleplaying games. Mostly superhero-based games, with a healthy amount of D&D too. There was a Vampire phase for a while, I went to a couple of LARPS (didn't like them much), and did several SCA events. As I got older, I met some people that liked to roleplay AND listen to cool music, drink beer, and (here's the kicker), knew some girls that liked to play, too. However, I eventually stopped making time for it several years ago, despite the fact that I had a good time playing and liked the people I played with. I guess it was a sort of midlife crisis or something, but I started to substitute RPGs with going to shows and trying to meet girls.

Second disclaimer: I met two of the cast members and another person involved with the movie a while back at KPSU, when they came through to do an interview on-air to promote a local gaming event that they were showing the movie at. They even took me and Ranger Mike out for Thai food, and they expensed the entire meal. (Thanks again!) They were all really nice, really friendly, and while Aimee Graham wasn't exactly able to role with my RPG jokes (Jon Collins knew everything I was talking about), they were really friendly for soulless Hollywood types.

Now, here's the bummer: while the interviews at the Con are note-perfect (and well worth seeing, as I think I might have met every one of them in my years throwing dice), the mockumentary portions of the movie are sort of painful. At first I wasn't exactly sure how to articulate it, but I think I've been able to percolate on it long enough to attempt to put my finger squarely on the issue: the reality of the life of a gamer is 100% more interesting than anything you could make up.

Not that they didn't come close. The dynamic of a gaming group is a really strange thing, and I am convinced that all of the actors (minus Aimee Graham) were probably pretty familiar with RPGs and the people that play them. However, they are all ultimately actors, and even the guy who is extremely dense and is supposed to have facial tics comes off as handsome & funny rather than nerdy and uncomfortable. The quiet, shy girl who chews on her pen for the entire movie (and who pulls a Silent Bob near the end of the film) was almost spot on, if it weren't for the Hollywood Hot makeup job she was given. (She was one scene away from taking off her glasses, shaking her hair out of the librarian bun, and posing like Farrah for her glossy 8 1/2" x 11".)

There are at least two points in the film were Aimee Graham's character stays to finish the gaming session beyond the point of reason, and if we ignore the fact that she just up and agrees to follow a nerdy disquieting stranger (who has been hitting on her) to meet his gaming group (without any protests or questions of any kind), the film borders on fantasy in more ways than one.

It begs the question: why not just film an actual group of gamers actually gaming? Obviously there is a certain Christopher Guest homage that you wouldn't be able to obtain without having a few people in on the joke, and certainly some gamers might not be able to "stay in character" with a slew of cameras filming every dice-role and rules-argument. Still, I feel that a larger injustice has been made against gamers: we aren't all like this. Some, mostly definitely, yes. Some, I'm sure, are even more extreme. But many are people who love gaming also love their friends, and love to get together and play.

I would be ignoring the ugly truth by saying that arguments don't break out during a game, and some of the observations were not that far off. (Before it happened in the film, I kept wondering when they were gonna order pizza, or show a passive / agressive DM "suggestion"; the player shouting out, "Shouldn't we roll inish?" during a conversation was a little too close to home for me, too.) But ultimately, I felt like most of what we saw on screen were the negative aspects of gaming. Much of the plot revolved around personality clashes, arguments, and misunderstandings, while the stuff that kept the group together - the friendship - is only hinted at near the end and mentioned in monologues.

Media doesn't seem to know, exactly, how to portray RPGs, and when it does it is always shown comically, in a negative light. (Freaks And Geeks has a wonderful roleplaying episode, but still couches the entire game in terms of it appealing to only "geeks" and, on rare occasions, a freak.) In many ways, its easy to see why TV and movies show it the same way every time: gamers are weird, gamers are quirky, and everything about gaming seems comical on the surface, from the vocabulary and diet of gamers, to the very premise of gaming itself. ("Okay, you use paper, pencils and dice to recreate a fantasy world where the group, together, makes up the story through taking on personas and characters... wait, where are you going?")

I would like to see some positive images of gamers in media. Obviously, there is room for ridicule in every subculture, and I can't suggest that we ignore the funny, embarassing, or even uncomfortable realities entirely. But occasionally, I'd like to see a realistic portrayal of a gamer as a functioning member of our culture, who has a lot of the same dreams, goals, and desires as everyone else, who has a job and a girlfriend and a life outside of gaming, AND... on top of all of that... also happens to wield a pretty wicked battle axe when you get down to it.

Until then, I'll keep dreaming.

Friday, March 6, 2009

Thursday, March 5, 2009

Friday, August 8, 2003

Gremlins

Music: Nirvana – Outcesticide (bootleg recordings... it's 1994 all over again)

Gremlins is playing at the Guild tonight, and I've been pretty jazzed about it all week. I love that movie, and have recently been honing some thoughts on the subject when I'm on the bus. In an attempt to rally the troops so they'd be interested in seeing it tonight, I wrote a little “review” of the film, which I've included below. Enjoy!

* * * * * *

Gremlins

Joe Dante practically invented the Christmas Horror movie, but with Gremlins the fact that it's Christmas -- or for that matter, a horror movie -- takes second place to his particular satiric vision. Gremlins is crammed with social satire and commentary from first scene. Over the opening credits, the first thing an attentive viewer may notice is that most of the sets are modeled after, “It's A Wonderful Life,” a point that's driven home even more by the fact that the town is “run” by a miserly old woman who loves to screw people over around the holidays. (Of course, it's only more appropriate that the mother in this film is watching “It's A Wonderful Life,” on TV, as if to further de-construct the 4th Wall in film viewing, and to serve as a “Life As Art, Art As Life” counterpoint to that particular angle.) If that weren't enough, Gremlins' own version of George Bailey is introduced immediately, seeing as how the town's greedy miser has got it in for not only him and his family, but his little dog, too.

But beyond the thematic and film allusions, it's not until the Mogwai comes home that the social commentary begins. As a typical complacent family of the '8Ø's, it's much easier to get wrapped up in their own lives than meet the needs of the family pet, a not-so-subtle jab at the problems with child-rearing in America. Christmas itself serves a particularly important focal point when it comes to pointing out our shortcomings: It's as if this small-town family is so distracted by material needs and the superficial aspects of Christmas, that the forces of nature throw a plague of Gremlins on the town in an almost biblical fashion. And then the real fun begins.

To complicate the layers upon layers of poignancy, the Gremlins themselves seem to be attracted to junk culture, violence, and the flotsam and jetsam of the '8Ø's. The more they are exposed to these inclinations, the more the second and third generation beasties become more disgusting and easier to distract. Weather it's a steady stream of beer coming to keep them docile or having them watch a movie to make them happy, it seems as if the Gremlins themselves amplify the very character traits that caused them to exist in the first place. More jabs at child-rearing, since the “parent” Gremlin seems less affected by these problems, though not entirely.

But when all is said and done, Gremlins is more a form of demented slapstick a la The Three Stooges. When push comes to shove, they think they have all the rights in the world to be as lazy and disgusting as they want, and will gladly defend those rights in the most silly and hilarious ways they can muster. But like most junk-culture addicts, the Gremlins feel their rights involve over-indulgence at all costs, and in the end it becomes their very undoing. When the soft and cuddly marketing tool of the film finally dispatches the final villain, it's only fitting that an Asian Gentleman judges the family that stars in this movie. He leaves little to recommend this -- or any -- American family, and claims that they are not ready for responsibility of this kind. Is it more film allusions, or a comment on the opinions of foreign powers regarding typical Americans? In Joe Dante's world, it's all the same, so long and the pace is frenetic and the jokes crud and funny.

And personally, I wouldn't want it any other way.